10-Yard Fight
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Side Pass | 7 | G | 2P.Side Pass
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J | Sync
+12V |11 | K | +12V
+12V |12 | L | +12V
Speaker - |13 | M | Speaker +
1P.Forward Pass |14 | N | 2P.Forward Pass
Red |15 | O | Green
Blue |16 | P |
2P.Up |17 | Q | 2P.Down
1P.Up |18 | R | 1P.Down
Service |19 | S | Coin A
+5V |20 | T | +5V
+5V |21 | U | +5V
GND |22 | V | GND
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Always OFF - - Always OFF
Game Interruption - - Normal
+ - X 1,3
Bonus - + X 1,5
+ + X 1,8
Coin Mode 2, Dip sw. 2-3=ON
Coin A - - 1Coin/1Play
+ - 2Coin/1Play
- + 3Coin/1Play
+ + Free Play
Coin B - - 1Coin/2Play
+ - 1Coin/3Play
- + 1Coin/5Play
+ + 1Coin/6Play
Coin Mode 1, Dip sw. 2-3=OFF
- - - - 1Coin/1Play
+ - - - 2Coin/1Play
- + - - 3Coin/1Play
+ + - - 4Coin/1Play
- - + - 5Coin/1Play
+ - + - 6Coin/1Play
- - - + 1Coin/2Play
+ - - + 1Coin/3Play
- + - + 1Coin/4Play
+ + - + 1Coin/5Play
- - + + 1Coin/6Play
+ + + + Free Play
Dip sw.2
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Screen - Normal
+ Reverse
Type - Table
+ Upright
Coin Mode - Mode 1
+ Mode 2
Always OFF - - Always OFF
Freeze Picture - No
+ Yes *
Play Mode - Normal
+ No Hit
Test mode - No
+ Yes
* 2P.Start stops the Gameplay. 1P.Start continues.