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The Basic Anatomy of an
JAMMA Arcade Game

Written by Tim Hensel
JammaBoards.com

 

One of the most common questions I hear is 'What do I need to do so I can play a JAMMA arcade board?'. Hopefully this is page will provide a good answer to that question, and then some.  There are two main options to playing one of those classic arcade circuit boards in your home. The first choice, and best choice for the original arcade feel,  is to have a regular stand up arcade cabinet filled with normal arcade parts.  The second option, which is great if your short on space, is to purchase a 'Supergun' that simply connects to your regular TV set.  I'll go over both of those options in detail below.

Inside a JAMMA Arcade Cabinet

First, lets break down what an arcade game is made of.  Looking at the picture diagram below, all the main components of an arcade cabinet are shown.  

 

Click for larger view!Click to view larger image!

 

ARCADE (SYSTEM) CIRCUIT BOARD (PCB)
The arcade circuit board can be considered the brains of the entire system.  The standard JAMMA arcade circuit board receives its power/ground (+5VDC,  +12VDC, and a few select boards that need -5VDC)  directly from the switching power supply output.

Wikipedia describes an arcade (system) board as:
An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements.

Early arcade system boards incorporated the game directly into the system board, which saved on manufacturing costs (due to the common components) but required arcade game owners to buy an entire system board for each new game.

Later arcade system boards, including SNK's Neo-Geo, Capcom's CPS-2, and Sega's NAOMI, separated the system board from the game itself, akin to a home video game console and cartridge. This method benefited both manufacturers and arcade game owners; the owners only had to buy the system board once, and could switch out the games at a fraction of the price and with less effort, and the manufacturers could produce fewer of the costly system boards and more of the less-costly games. The ease and value of switching out games also led to brand loyalty, as owners of system board X would be much more likely to buy the latest X game for $1000 than to fork over $5000 for system board Y to run the latest Y game, or incorporated system board and game Z.



MONITOR
The monitor is the main focal point of any arcade game. There are several important details that will need to be considered in a monitor for an arcade cabinet.  First, decide on the size monitor you'll want installed in the cabinet ...usually either a 13", 19", or 25" monitor are used for arcade games.  Another important selection in the monitor will be the resolution.  Most arcade games simply require a low/standard resolution monitor, which has a scan rate of 15.75kHz. Some (only a small few) of late 90's and on arcade games require a medium resolution monitor, which has a scan rate of 25.00kHz.  Generally a standard resolution monitor is perfectly fine for general arcade cabinet use, as most games use (and can only use) a standard resolution monitor.  A little more expensive option is to purchase a monitor which has a switch to go back and forth between standard and medium resolutions depending upon what game is currently installed.   The monitor is powered from the cabinets AC voltage and in most cases will need to have an Isolation Filter installed.

Wikipedia defines the term 'Scan Rate' as:

Horizontal scan rate, or horizontal frequency, usually expressed in kilohertz, is the frequency at which a CRT moves the electron beam from the left side of the display to the right and back, and therefore describes the number of horizontal lines displayed. CRT timings actually include some horizontal scans before the visible display, after it, and during the travel from bottom to top (known as vertical back porch, vertical front porch, and vertical sync width, respectively, and collectively known as vertical blank time), so the horizontal scan rate does not directly correlate to visible display lines, unless the unseen lines are also known, but it can still be used to approximate the display lines, as the total blank time is usually a small but significant portion of the total lines.

It is usually the most limiting factor of a CRT display. This limit is due to how quickly the CRTs yoke can move the electron beam from one left side of the display to the right, or vice versa. 

An important side note about vertical / horizontal mounting monitors. The monitor itself is the same, it just depends which way the monitor is physically mounted inside the arcade cabinet. There are only two positions positions for the monitor to be mounted; horizontally which the longer length of the screen runs from side to side (Same as how a regular television set is displayed), and vertically which the monitor is simply rotated 90º. The mounting position of the monitor depends upon two main factors; the amount of monitor space available inside the cabinet, and the orientation required for the game itself. For example, the very popular 39 in 1 classic arcade PCB requires a vertical mounted monitor. This simply means that the longer length of the monitor screen is going from top to bottom.  If the 39 in 1 classic arcade game PCB is installed in a JAMMA arcade cabinet with a horizontal mounted monitor, the picture on the screen will appear at a 90º angle.

Looking for an arcade monitor?
http://www.happcontrols.com/monitors/monitors.htm

 

CONTROL PANEL
The Control Panel, usually made of wood or metal, contains the joysticks and pushbuttons ...basically everything the controls the game. Most control panels are attached by hinges, which allows the operator to simply unlatch and flip over the control panel for service.

Standard Arcade Pushbuttons
http://www.happcontrols.com/pushbuttons/5896xxl.htm

Specialty Player 1-4 Pushbuttons
http://www.happcontrols.com/pushbuttons/589111l1ply.htm

Standard Competition 8-Way Style Joysticks
http://www.happcontrols.com/joysticks/competition_joy.htm

CONTROL PANEL OVERLAY
This is just a very durable large sticker which has graphics that match the installed game on the outer side and adhesive on the other. 

Sample control panel overlay from Happs:
http://www.happcontrols.com/accessories/49313200.htm
And some nice reproduction and MAME type overlays:
http://www.mamemarquees.com/

 


COIN DOOR
Something not actually needed for an arcade game in the home, but the arcade cabinet just does not look right without one installed!  The coin door is needed when collecting money for game plays.  Behind the coin slots are devices referred to as 'Coin Mechs'.  Usually when purchasing a new coin door, the coin mechs will be already installed.

Click below to view or purchase a coin door for your cabinet:
http://www.happcontrols.com/coindoors/doors.htm



SPEAKER
Most regular JAMMA arcade games are just fine with a single 8-ohm speaker installed. Some JAMMA+ type games can support Stereo speakers and require an extra cable that connect directly from the arcade board to the left and right 8-ohm speakers.  Usually, the speaker(s) would be mounted above the monitor facing downward towards the player.

Click below to view typical arcade speakers:
http://www.happcontrols.com/accessories/509003205.htm

 

FLUORESCENT LAMP ASSEMBLY
Used for illuminating the arcade game marquee sign, the Fluorescent Lamp Assembly is just a common ballast type fluorescent lamp fixture found at any hardware type store.  There are 3 main parts to the Fluorescent Lamp Assembly; the main fixture itself, a fluorescent long tube bulb, and a fluorescent lamp starter.  Powered by standard 115VAC which will turn on and off when the main Power ON/OFF switch is turned to the ON position. http://www.happcontrols.com/lighting/49100100.htm

 

MARQUEE
Sometimes referred to as the cabinet header or game header, the Marquee is usually positioned at the top of the arcade cabinet. Simply just a sign displaying the title of the game, as well as surrounded by fancy graphics. Older types of Marquees made of glass, with the backside covered in illuminating paint. Later Marquees where made of a clear plastic/Plexiglas type material with the same paint that will brighten up with a fluorescent bulb lit up behind it. The newest style of marquees are made of flexible thin plastic.

A few sites offering some great CLASSIC / MAME / MULTIGAME / YOUR DESIGN marquees:
http://www.mamemarquees.com/
http://www.emdkay.net/

 

BEZEL
The Monitor Bezel surrounds the monitor, usually with nice graphic pictures of the game or may list some special moves of the game characters. The main purpose of the Bezel is to cover the empty space gap between the cabinet and the monitor.  Earlier versions of the monitor bezel were similar to type marquee styles, painted glass and Plexiglas materials. Later bezels are simply made of cardboard type material.
This site has some nice reproduction bezels:

http://www.mamemarquees.com/

INSTRUCTION CARD
Usually placed directly below the monitor, the Instruction Card will give all basic operating instructions of the game. This may include special character moves, button combinations, etc and a brief description of what those moves / combinations will do.



FAN (EXHAUST)
Powered on when the cabinet is powered on, the fan will help move the warm air (generated mostly by the power supply and monitor) out of the cabinet.  The fan will connect into the 115VAC line.
http://www.happcontrols.com/electrical_supplies/80000610.htm

 

 

JAMMA Cabinet Connection Diagram
-Click Diagram above for a larger view-

 

 




POWER SUPPLY SECTION

POWER SUPPLY (SWITCHED)
Provides the correct voltages  required for an arcade circuit board to operate.  This will be just a standard switching 15A power supply, which provides the following; +5VDC, +12VDC, -5VDC, and Ground.  Some arcade circuit boards do not require the -5VDC, however ALL circuit boards require +5VDC, +12VDC, and Ground.  The power supply will only provide power for the arcade board and 'usually' nothing else. The monitor, along with any lights or fans will run off the 115VAC.
http://www.happcontrols.com/powersupplies/80006400.htm

 

POWER ON/OFF SWITCH
Basically just a simple heavy-duty ON/OFF toggle switch, which disconnects the main A/C from providing power to anything inside the cabinet.  In order make sure there is no active voltage inside the cabinet, ALWAYS disconnect power from the wall outlet.  Again ...ALWAYS disconnect the power of the wall outlet source before going inside the arcade cabinet and touching wires.
http://www.happcontrols.com/powersupplies/49000500.htm

 

ISOLATION TRANSFORMER
Used to provide clean power to the monitor.  This will be wired to just have 115VAC IN and 115VAC OUT. Some newer arcade monitors do not require an isolation transformer, but most common ones out there do!
http://www.happcontrols.com/monitors/80210000.htm

 

POWER LINE FILTER (AC POWER)
Used to eliminate power spikes coming through the AC power line.  A good Power line Filter of handling at least 10AMP is a good choice to use.
http://www.happcontrols.com/electrical_supplies/49100300.htm

IN-LINE FUSE (AC POWER)
Used to prevent major damage to your power supply section, monitor, etc. ALWAYS HAVE A FUSE INSTALLED! In the event of a section in the power supply failing for example, the fuse will blo (open up) to cut off the electrical source.



AC POWER CORD
The only way to get the AC voltage from your wall outlet into your Arcade Cabinet.
Excellent Arcade Power Cord:
http://www.happcontrols.com/electrical_supplies/80120014.htm

 

 

 


Getting a JAMMA Cabinet
Where to find an inexpensive ready to go arcade JAMMA cabinet


The best way to get all the arcade parts you'll need in one shot is just to simply purchase an existing working arcade game. This way, you'll have the required monitor, power supply, wiring, buttons/joysticks, plus an arcade cabinet to house all those parts!  Try an find a non-popular JAMMA arcade game, this way the price would be much lower than purchasing a hot seller.

Amusement Auctions
Amusement Auctions are probably the best way to go if your looking for an existing used arcade cabinet. You will usually find plenty of working arcade games at great prices.  Check out the Auction sites below and view their upcoming events calendar to see if there is one in your area.

eBay
Do a search in the 'Home > Buy > Collectibles > Arcade, Jukeboxes & Pinball > Arcade > Machines' category.  Be sure to sort by 'Distance: Nearest First' which will show all those auctions closest to you. This way, you can save a ton of money by picking up the arcade game yourself rather than paying to have it shipped.

Build your own cabinet!
Handy with some tools and wood? Check out some of the following links for great build your own cabinet resources. Most sites have downloadable drawings and plans, including all dimensions, on build your own cabinet.

Looking for an easy to assembly, brand new cabinet? This site below has 'Build-your-own' kits which are exceptional quality and workmanship, plus the price for these cabinet kits are great! Along with full Up-right cabinets, they also sells kits in mini, cocktail, and bar tops!
Also, if you are planning to purchase any of the great cabinet kits from Mameroom.com, then please click through the link below. This simply tells them what site sent you, which helps me. Thanks!

SUPERGUNS
Connecting right into your TV!


What is a supergun? Here is a great definition/description from Wikipedia:

A SuperGun (or super gun) is a device used to play arcade games in lieu of requiring a full arcade cabinet. Arcade games typically are designed to be used in a universal cabinet design. The supergun provides this universal interface in a greatly reduced size, allowing arcade games to be tested or enjoyed without needing the entire cabinet. Superguns frequently resemble video game consoles which plug into a television or monitor, and have detached joysticks and play arcade boards as if they were large cartridges. Some superguns are a large box with two arcade controllers side by side, resembling the top of a typical arcade cabinet.

A SuperGun contains the inner workings of a standard arcade video game cabinet inside a small plastic or metal box. A SuperGun plugs in a JAMMA board and usually provides at least RGB output (the native output of arcade games) sometimes through an SCART connector. Since the SCART connector is not common on televisions in some regions such as the United States of America, frequently a supergun will also convert the RGB signal into NTSC composite video or S-video signals, with varying degrees of quality.

While it is usually assumed that a supergun will automatically play JAMMA-compatible arcade boards, many systems support additional features not provided by JAMMA. The most common additional feature is wiring for extra buttons via the JAMMA+ interface, or MVS. JAMMA only provides for three buttons per controller, but games requiring wiring for extra buttons have become common enough that many superguns support this out of the box as well.

Many other arcade systems besides JAMMA can be played via adapter that plugs into a JAMMA interface (and the supergun by extension) to take advantage of the universally available JAMMA arcade cabinets. For example, to play an SNK Neo-Geo game such as Samurai Shodown, one would need to first plug an MVS board into the supergun (which must support four buttons, standard on MVS games) and then plug the MVS game into the MVS adapter. Similarly, Capcom has the CPS-2 for its games.

Alternatively, some modders may create one consolized arcade board, by adding the conversion components directly to the arcade board, rather than making a universal supergun for multiple boards. This process is most popular for boards that have interchangeable games, such as Neo Geo MVS and Atomiswave.


Here are some of the top places to visit for arcade superguns sales and more information:








 
 
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This page was last updated on 05-06-2008