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Mars Matrix - CPS2

Mars Matrix - CPS2
More Images:
Mars Matrix - CPS2 Mars Matrix - CPS2 Mars Matrix - CPS2 Mars Matrix - CPS2 Mars Matrix - CPS2 Mars Matrix - CPS2 Mars Matrix - CPS2

Product Information

Mars Matrix
CAPCOM CPS-II B GREEN Board

ONLY the 'B' Board is included!
REQUIRES an 'A' Board (USA or JAPAN) to operate!

'B' Board suicide battery upgraded!

-: Verified to be in perfect working order 100% :-


Item Description: (KLOV INFO)
An ultra cool vertical space shooter that lets you pick from several different spaceships.


Game Play:
The game only uses one button, as the actions which it will be triggered differ according to the timing how the button is pressed:

  • The normal rapid-fire, light-damage shooting is carried out by tapping the button.
  • the load (or beam): By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.
  • The absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.

In Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an "experience bar" at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.



PCB Specifics:
Manufacturer: Takumi
Year: 2000
Class: Wide Release
Genre: Shooter
Type: Videogame
Monitor:
 * Orientation: Horizontal
 * Type: Raster: Standard Resolution
 * CRT: Color
Conversion Class: Capcom CPS II - JAMMA
Number of Simultaneous Players: 2
Maximum number of Players: 2
Gameplay: Joint
Control Panel Layout: Multiple Player
Controls:
 * Joystick: 8-way 
 * Buttons: 2
Sound: Capcom Q-Sound - Amplified Stereo


Item Contents:
 
* 1 - CAPCOM CP System II (CPS2) Green 'B' Board of Marx Matrix
    (With NEW data refresh battery installed!)


** The B Boards available are all in great condition cosmetically inside and out. Inside the protective CPS-2 case is the PCB and it's clean and working 100%!
** Be sure to pick up a CPS-II / CPS-II Aux. Kick Harness too for use with this game! They are available here in the JammaBoards Online Shop.

*** The 'B' board alone will not function, as it requires to be installed into a CAPCOM 'A' board. You can have multiple B boards, but you need only 1 'A' Board.


Price: $149.95


Product Code: PCB-MarsMatrix_B
OUT OF STOCK

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