Loading...Just a moment!

Street Fighter Alpha 3 - CPS2 B Board

CODE: PCB-SF_ALPHA3_B


Price: $149.95

Out-of-stock
30 days
Add to wish list
Estimate shipping cost

Street Fighter ALPHA 3
CAPCOM 'B' BOARD

-: Verified to be in perfect working order 100% :-

This is a 'B' BOARD (BLUE) ONLY! Requires an 'A' Board for operation.

 

 


Item Description:
This sequel adds more new fighters and brings back some characters from the original second series game. You can choose your fighting style in this version.

 



Tricks:
To play as the following characters, follow the instructions below:

* BALROG: Make sure there are at least 28 entires shown on the Rankings Screen. This will appear after the game has been powered on for two to three weeks and the title screen will have a pinkish background. Start a game, highlight Karin and wait for around three seconds. Highlight any Random Select box for your side then immediately hold Start, press any button (waiting too long disables the code) and then Balrog will be your chosen character.

* JUNI: Make sure there are at least 28 entires shown on the Rankings Screen. This will appear after the game has been powered on for two to three weeks and the title screen will have a pinkish background. Start a game, highlight Karin, wait for around three seconds and highlight any Random Select box for your side. If you are at a Random Select box on the left, hold Left, otherwise hold Right. Immediately press any button (waiting too long disables the code) and then Juni will be your chosen character.

* JULI: Make sure there are at least 28 entires shown on the Rankings Screen. This will appear after the game has been powered on for two to three weeks and the title screen will have a pinkish background. Start a game, highlight Karin, wait for around three seconds and highlight any Random Select box for your side. If you are at a Random Select box on the upper part, hold Up, otherwise hold Down. Immediately press any button (waiting too long disables the code) and then Juli will be your chosen character.

* CLASSICAL MODE (NO-ISM): (NOTE: with this code, you can play as a character without any ISMs. Considered as the fourth ISM, this mode has the same moves and characteristics of X-ISM, plus no Super Meters, no Guard Meters, no Juggle Recoveries and no Damage Reduction. However, your character cannot be juggled by the opponent, but you can juggle them.)
Check if the title screen has a greenish background (this will appear after three to four weeks. Insert your credit, hold HP + HK and press Start. Next, release Start and the buttons, select any character and then the ISM selection will not appear and your character will instantly change into the X-ISM colors upon selection. The game is now in Classical Mode.

* SAIKYO MODE (LOW GUARD METER): (Note: with this code, any character with any ISM will have a very short Guard Meter; only about one block (plus a bit more). You can also use this in combination with any ISM.)
Check if the title screen has a blue background (this will appear after four to five weeks). Insert your credit, hold LP + LK and press Start. Release Start and the buttons, select any character, select your ISM and then your character will always have a very short Guard Meter in battle.

* MAZI MODE (LO MODE): (NOTE: this mode is like a serious mode; you can only lose one round before you lose it all. However, all CPU opponents and human players not using this code, need to be defeated the normal number of rounds, which is usually three for most arcades.)
Check if the title screen has a blue background (this will appear after four to five weeks). Insert your credit, hold MP + MK and press Start. Release Start and the buttons, select any character, select your ISM and then the L.O. icon should appear in between the Super Meters during battle.

* DRAMATIC BATTLE MODE: (NOTE: In this mode, two characters fight against one! However, unlike in Street Fighter Zero 2 Alpha, there is no free selection of the team members, which means that when you choose a main character, a partner is automatically assigned. If two players use this mode, they will be co-operating together and both will have their own life bar.)
Check if the title screen has a cyan background (or white) after it has been through the previous color changes. Insert a credit, hold 3K, press Start, select any character and then you will be assigned a partner and will have to pass six stages of computer opponents.
LIST OF TEAMS: Ryu and Ken; E. Honda and Sodom; Blanka and Dan; Charlie and Chun Li; Zangief and R.Mika; Dhalsim and Rose(?); Balrog and Birdie(?); Vega and Rolento; Sagat and Adon; M. Bison and Cammy; Akuma and Gen; Guy and Cody; Karin and Sakura; Juli and Juni.

* SURVIVAL MODE: Check if the title screen has a cyan background (or white) after it has been through the previous color changes. Hold 3P, press Start, select any character and then you will then go through the Survival Mode, with Survival Mode rules.

* FINAL BATTLE: (NOTE: Like the Gouki Mode of Street Fighter Zero 2 Alpha, you can jump directly to the fight with your character's last boss. There is no more need to climb through the rest of the characters.
Check if the title screen has a cyan background (or white) after it's been through the previous color changes. Hold LP + MK + HP, press Start, select any character and then your last boss (mostly Shin Bison) will be your first and only fight.

 



PCB Specifics:
Manufacturer: Capcom
Year: 1998
Class: Wide Release
Genre: Fighter
Type: Videogame
Monitor:
 * Orientation: Horizontal
 * Type: Raster: Standard Resolution
 * CRT: Color
Conversion Class: Capcom CPS II - JAMMA
Number of Simultaneous Players: 2
Maximum number of Players: 2
Gameplay: Competitive
Control Panel Layout: Multiple Player
Controls:
 * Joystick: 8-way
 * Buttons: 6
Sound: Capcom Q-Sound - Amplified Stereo


Item Contents:
* 1 - Street Fighter ALPHA 3 'B' Board 
          (With NEW data refresh battery installed!)

 
** This board has been fully tested for proper display of color, clean graphics, clean sound, and all hardware / rom tests were performed.
** Board was also tested for a minimum of 4 hours on time to ensure stability.
*** The 'B' board alone will not function, as it requires to be installed into a CAPCOM 'A' board. You can have multiple B boards, but you need only 1 'A' Board.



 

JammaBoards.com ships worldwide! Contact Information Site Information My Account Service & Support
Adress: JammaBoards.com, LLC
440A White Horse Pike Suite 159
Atco, NJ 08004
Tel: (800) 326-8859
Fax: (866) 338-8287


  

Follow JammaBoards.com on twitter!

 
 
PayPal Acceptance Mark


ABOUT SSL CERTIFICATES